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Check out more about AR Foundation, ARCore and ARKit here:

Use the AR Foundation package to add high-level functionality for working with augmented reality. Unity 2018.1 includes built-in multi-platform support for AR. The AR Foundation package wraps this low-level API into a cohesive whole and enhances it with additional utilities, such as AR session lifecycle management and the creation of GameObjects to represent detected features in the environment.

AR Foundation is a set of MonoBehaviours for dealing with devices that support following concepts:

– Planar surface detection
– Point clouds, also known as feature points
– Reference points: an arbitrary position and orientation that the device tracks
– Light estimation: estimates for average color temperature and
brightness in physical space.
– World tracking: tracking the device’s position and orientation in physical space.

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40 thoughts on “Cross-Platform AR in Unity! – AR Foundation Overview

  1. I only have a windows computer and an Iphone, am i completely unable to build and test this? I can't build and run since the button is greyed out and when i simply press start in Unity the game screen is just black.

  2. You guys are great. Question. I am having an hard time including 3D models in the ImageTracking template. It scales crazy every time, Did any one triedit with the very last package of AR foundation ? thanks.

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